![]() ![]() ![]() Whether you seek victory through guns or theology, these are the civs who can achieve it best. S-Tier Civs: Overall Power RatingsĪ-Tier civs can be incredibly strong in the hands of a skilled player. These civs have advantages toward at least one victory type, and any weaknesses can more or less be covered. A-Tier Civs: Overall Power Ratingsī-Tier civs are civs who excel toward at least one victory type, but not quite as much as A-Tier civs.Ī-Tier civs are relatively well-rounded and if played well have a strong chance of securing a win. B-Tier civs may be good in more than one area, but whose bonuses are too different to be easily focused. These civs may also have exploitable weaknesses, or their strengths dwindle too quickly. Aztec 79/100- Heavy reliance on another civ being close enough to use Eagle Warriors effectively.Scotland 79/100- No real military advantages/war of liberation often difficult to attain.Cree 78/100- Unique unit is underwhelming, no real victory advantage/focus.England (Victoria) 78/100- Heavy reliance on water, using engineers efficiently can be difficult for newer players.Macedon 78/100- reliance on troop production drains gold which is needed for upgrades.France (Eleanor) 78/100- wonder focus absorbs needed production for defense.Kongo 78/100- No ability to win a religious victory/reliance on rainforests.China 76/100- Wonder bonus production only lasts for 2 eras when it is difficult to defend. ![]() Egypt 76/100- Reliance on floodplains/rivers for small bonuses sphinx too split between.Poland 76/100- Generally too scattered: war-like civ with unique building that requires peace.Scythia 75/100- Extremely vulnerable to anti-cavalry units, Kurgan is underwhelming.Arabia 75/100- Great Prophet earned last means less belief choices for a religious civ.Indonesia 75/100- extreme reliance on water faith must be split between boats and missionaries.Mongolia 74/100- Heavy reliance on cavalry makes for heavy vulnerability to anti-cavalry.Brazil 74/100- Only unique unit is a ship, little to no survivability bonuses.America 74/100- Unique units can be difficult to use effectively.Rome 74/100- No real bonuses toward any particular victory condition.Sumeria 73/100- A war-mongering civ who also has alliance bonuses can be difficult to manage.Civilization 6 multiplayer issues how to#. ![]()
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